Archive For Square Enix Tag

Forspoken Update 1.10 is Out Now, Improves Performance and Revamps Lighting

Forspoken Update 1.10 is Out Now, Improves Performance and Revamps Lighting

New options like "Lock On to Nearby Enemies" to automatically target the next enemy and "Immunity to Own Magic" are also available.

Forspoken Sales Have Been Lackluster – Square Enix

Forspoken Sales Have Been Lackluster – Square Enix

"Many of the new small and mid-sized titles" released in Q1-Q3 of the current fiscal year also "did not perform as well as we had expected."

The DioField Chronicle – Update 1.20 is Live, Adds New Story and Extra Mode

The DioField Chronicle – Update 1.20 is Live, Adds New Story and Extra Mode

Five new missions, two sub missions, a new weapon type, Very Hard difficulty and a tough new boss have also been added free.

Final Fantasy 16 is Not Running on Luminous or Unreal Engine

Final Fantasy 16 is Not Running on Luminous or Unreal Engine

Square Enix has refused to divulge the engine powering its upcoming action RPG, which launches on June 22nd exclusively for PS5.

Octopath Traveler 2 Highlights Critical Praise in Accolades Trailer

Octopath Traveler 2 Highlights Critical Praise in Accolades Trailer

Square Enix and Acquire's HD-2D RPG is available on PlayStation 5, PlayStation 4, Nintendo Switch, and PC.

Square Enix President Yosuke Matsuda Steps Down in June

Square Enix President Yosuke Matsuda Steps Down in June

Matsuda has been with the company since April 2013 and president since June 2013. Company director Takashi Kiryu will succeed him.

Kirby’s Return to Dream Land Deluxe Sells Over 189,000 Units in Japan in Debut Week

Kirby’s Return to Dream Land Deluxe Sells Over 189,000 Units in Japan in Debut Week

Meanwhile, other major new releases like Octopath Traveler 2 and Like a Dragon: Ishin! have also debuted in the top 5.

Final Fantasy 16 Received Development Support from Sony

Final Fantasy 16 Received Development Support from Sony

Producer Naoki Yoshida confirms that Sony's development support on the RPG was one of the factors responsible for its timed exclusivity deal.

10 New Things We’ve Learned About Final Fantasy 16

10 New Things We’ve Learned About Final Fantasy 16

Several new details have emerged on Square Enix's upcoming RPG.

Final Fantasy 16 Features Arcade-Style Mode With High Scores in Second Playthrough

Final Fantasy 16 Features Arcade-Style Mode With High Scores in Second Playthrough

The developer throws "down the gauntlet" and offers "a challenge that is "above and beyond what you see in Devil May Cry 5."

Final Fantasy 16 Devs Explain Why it isn’t Cross-Gen

Final Fantasy 16 Devs Explain Why it isn’t Cross-Gen

"If we didn't have the memory and the transfer speed of the SSD that the PS5 has, we would still be in development right now," says combat director Ryoto Suzuki.

Final Fantasy 16 Has Four Large Zones, but No Optional Dungeons

Final Fantasy 16 Has Four Large Zones, but No Optional Dungeons

"We didn't create any [hidden dungeons or maps] because we wanted players to focus more on the main scenario and not have this feeling that you have to go to this area and clear this area," says game ...

Final Fantasy 16 Demo Will Release Roughly Two Weeks Before Launch and Allow Save Data Transfer

Final Fantasy 16 Demo Will Release Roughly Two Weeks Before Launch and Allow Save Data Transfer

Producer Naoki Yoshida has confirmed that the upcoming RPG's demo will let players carry over their progress into the full game.

Final Fantasy 16 Will Feature an Active Time Lore System with “Hundreds” of Lore Entries

Final Fantasy 16 Will Feature an Active Time Lore System with “Hundreds” of Lore Entries

"We have hundreds of entries available, but players can also choose to ignore them and enjoy the game without feeling bogged down," says localization director Michael-Christopher Koji Fox.

Final Fantasy 16 Won’t Have Multiple Difficulty Options

Final Fantasy 16 Won’t Have Multiple Difficulty Options

Instead, accessibility settings will be provided through in-game items known as Timely accessories, which will enable to separate modes.

Final Fantasy 16’s New Game Plus Mode Will Feature Changed Enemy Placements, Entirely New Battles

Final Fantasy 16’s New Game Plus Mode Will Feature Changed Enemy Placements, Entirely New Battles

Those who want to do a repeat playthrough of the RPG with a great level of challenge will have the option to do so.

Final Fantasy 16 Producer Would Like to Release a PC Version

Final Fantasy 16 Producer Would Like to Release a PC Version

However, it won't release after the six-month exclusivity window for PS5 since optimization will take time, as per Naoki Yoshida.

Final Fantasy 16 Has Over 11 Hours of Cinematic Cutscenes

Final Fantasy 16 Has Over 11 Hours of Cinematic Cutscenes

These are just for the main scenario and are "seamlessly interwoven into the game experience, playing in-engine in real-time."

Final Fantasy 16 is on Track for June Release; 4K and Frame Rate Modes Confirmed

Final Fantasy 16 is on Track for June Release; 4K and Frame Rate Modes Confirmed

Producer Naoki Yoshida doesn't anticipate delays, barring catastrophes like a "meteor hitting our headquarters in Japan."

Final Fantasy 16 – Extensive Gameplay Showcases Dungeon, Combat, Garuda Battle, and Much More

Final Fantasy 16 – Extensive Gameplay Showcases Dungeon, Combat, Garuda Battle, and Much More

Over 45 minutes of new gameplay is available, showcasing how boss battles, combat and support accessories work in the upcoming RPG.