‘Our Game is 480p. Yeah, It’s Low Resolution, And Very Intentionally So’

' I don’t think anybody actually cares about this with 2D games,' says Heart Machine's Alex Preston.

Posted By | On 13th, Nov. 2014

Hyper Light Drifter

If you are reading this, you are probably aware of the on going resolution wars between PlayStation 4 and Xbox One. Almost every game these days is expected to run at 1080p, even indie games. But Hyper Light Drifter, an upcoming indie game will run at 480p. For those who are unaware, Hyper Light Drifter is an upcoming 2D action role-playing game developed by Heart Machine releasing across a ton of platforms including PlayStation 4 and Xbox One.

Developer Alex Preston believes resolution does not matter for 2D games and he gives a pretty good reason to justify his statement. When asked whether his game will run at 1080p resolution, he had the following to say:

“Not at all ,our game is 480p, so. Yeah, it’s low resolution, and very intentionally so. I mean, it is pixel style, so why would we make it 1080p?,” he said to GamingBolt.

“I don’t think anybody actually cares about this with 2D games. It’s always more of a question of 3D games. I mean, resolution actually matters in that case. But in 2D games, it’s just the resolution you draw your sprite at. I don’t think that question has ever been a point of interest for anybody on 2D games, really.”

And for people who care about higher resolution in 2D games, Alex had the following to say. “And people who care about that, I mean, okay, great, that’s silly, I can’t help you.”

Alex definitely has a reasonable point here. Very few indie developers have the budgets of AAA game publishers and as such they work under very limited resources. Under such a situation, making a title with engaging gameplay should and must be a priority for them. And if the gameplay of Hyper Light Drifter below is anything to go by, Heart Machine are surely putting their limited resources to use in the right direction.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Final Fantasy 16 Demo Will Release Roughly Two Weeks Before Launch and Allow Save Data Transfer

Final Fantasy 16 Demo Will Release Roughly Two Weeks Before Launch and Allow Save Data Transfer

Producer Naoki Yoshida has confirmed that the upcoming RPG's demo will let players carry over their progress i...

Final Fantasy 16 Will Feature an Active Time Lore System with “Hundreds” of Lore Entries

Final Fantasy 16 Will Feature an Active Time Lore System with “Hundreds” of Lore Entries

"We have hundreds of entries available, but players can also choose to ignore them and enjoy the game without ...

Final Fantasy 16 Won’t Have Multiple Difficulty Options

Final Fantasy 16 Won’t Have Multiple Difficulty Options

Instead, accessibility settings will be provided through in-game items known as Timely accessories, which will...

Final Fantasy 16’s New Game Plus Mode Will Feature Changed Enemy Placements, Entirely New Battles

Final Fantasy 16’s New Game Plus Mode Will Feature Changed Enemy Placements, Entirely New Battles

Those who want to do a repeat playthrough of the RPG with a great level of challenge will have the option to d...

Final Fantasy 16 Producer Would Like to Release a PC Version

Final Fantasy 16 Producer Would Like to Release a PC Version

However, it won't release after the six-month exclusivity window for PS5 since optimization will take time, as...

Project Fantasy Announced by IO Interactive, First Concept Art Revealed

Project Fantasy Announced by IO Interactive, First Concept Art Revealed

Developed for consoles and PC, the online fantasy RPG is a new IP "built from the core to entertain players an...