Gears of War 4 in Pre-Production at Epic for Six Months Before Sale to Microsoft

The Coalition's Rod Fergusson talks about Epic's shift in development philosophy.

Posted By | On 29th, Mar. 2016

Gears of War 4

Before Epic Games eventually sold the Gears of War IP to Microsoft, it was working on a fourth Gears of War game. Unfortunately, things didn’t quite pan out. Producer Rod Fergusson, who now heads up The Coalition working on Gears of War 4 for Microsoft, was at Epic during this time and saw the developer going down a different road for game development.

Speaking to Game Informer, Fergusson said, “Back in the days of Unreal Engine 3, [Epic] had this belief that we’d only build technology that we would use. So if Gears didn’t need it, it generally didn’t get put into the engine. That was from a perspective of, if we don’t use it, it’s going to decay. If we don’t touch it, it will just rot on the vine and then we’d have bad code.

“That’s not how it was with Gears 4. Epic’s initial Gears 4 engine was very mobile- and PC-centric more than it was console-focused. You can see their focus shift towards games like Fortnite and Paragon and stuff like that.”

Though the exact details on how different Epic’s version would have been are scant, the developer was interested in exploring a future story with Marcus Fenix’s son, similar to the current story for the game. And though the new enemy type – the Swarm – has the same name, The Coalition made it completely different for the current game. “We started talking about what the Swarm would be at Epic, but [The Coalition] completely changed it as we developed the game on our own. The name stuck, but none of the monsters stuck.”

Gears of War 4 is out in Fall for Xbox One with a multiplayer beta starting on April 18th.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Tekken 8 – Jin Kazama Stars in Explosive New Trailer

Tekken 8 – Jin Kazama Stars in Explosive New Trailer

Along with hard-hitting strikes, Jin's moves include instant counters to enemy attacks and techniques imbued w...

Final Fantasy 16 Has Over 11 Hours of Cinematic Cutscenes

Final Fantasy 16 Has Over 11 Hours of Cinematic Cutscenes

These are just for the main scenario and are "seamlessly interwoven into the game experience, playing in-engin...

Final Fantasy 16 is on Track for June Release; 4K and Frame Rate Modes Confirmed

Final Fantasy 16 is on Track for June Release; 4K and Frame Rate Modes Confirmed

Producer Naoki Yoshida doesn't anticipate delays, barring catastrophes like a "meteor hitting our headquarters...

Final Fantasy 16 – Extensive Gameplay Showcases Dungeon, Combat, Garuda Battle, and Much More

Final Fantasy 16 – Extensive Gameplay Showcases Dungeon, Combat, Garuda Battle, and Much More

Over 45 minutes of new gameplay is available, showcasing how boss battles, combat and support accessories work...

Fallout: New Vegas Remaster Would be “Awesome,” Obsidian Devs Say

Fallout: New Vegas Remaster Would be “Awesome,” Obsidian Devs Say

Obsidian game directors Tim Cain and Leonard Boyarsky say they would like to see a modern remaster of Fallout:...

Genshin Impact Character Demo Trailer Showcases Dehya’s Skills

Genshin Impact Character Demo Trailer Showcases Dehya’s Skills

The five-star Claymore-wielding Pyro wielder is available tomorrow with the next update, Version 3.5 “Windbl...