Game director Julien Desourteaux speaks with GamingBolt about the upcoming action RPG.
Super Meat Boy co-creator Tommy Refenes speaks with GamingBolt about its long-awaited sequel.
NEKCOM CEO and Dying: 1983 creative director Luo Xiangyu speaks with GamingBolt about the upcoming puzzle game.
Call of the Sea director and Out of the Blue co-founder Tatiana Delgado speaks with GamingBolt about the narrative puzzle adventure title.
Matthias Hilke of ClockStone and Mark Aldrup of Headup speaking with GamingBolt with the curious mashup.
Design director John Pearl and executive producer Reinhard Pollice speak with GamingBolt about the upcoming Remnant prequel.
We speak about the Unity engine's next-gen pipeline, the process of The Falconeer's solo development, and more.
The Medium producer Jacek Zieba speaks with GamingBolt about Bloober Team's upcoming ambitious horror title.
Lead game designer Alex Basilio speaks with GamingBolt about Milestone's upcoming motocross sim.
Joe Barron, marketing and esports manager at Slightly Mad Studios, speaks with GamingBolt about the upcoming mobile spinoff.
RIDE 4 producer Luigi Crocetta speaks with GamingBolt about Milestone's newest bike racer.
Hyper Team Recon dev Nathan Burton speaks about the upcoming platformer.
We sit down with Michael Pachter and discuss where the video game market may be headed.
Senior technical producer Dick Heyne speaks about the upcoming looter slasher.
Lead designer Mike Moreton speaks with GamingBolt about the upcoming racer.
Creative director Daniel Wagner speaks with GamingBolt about the upcoming platformer.
Project leads Petr Kolář and David Kolečkář speak with GamingBolt about the future of the online shooter.
Warcave's Menno van der Heijden speaks with GamingBolt about the upcoming turn-based strategy RPG.
Daniel Winkler – creative director and CEO of IguanaBee – speaks with GamingBolt about the G.I. Joe shooter.
Game director Lewis Brundish speaks with GamingBolt about nDreams' newest VR release.