Three biomes are revealed while six remain unknown.
Sounds like a good ol' time.
We analyze the most impressive elements of the tech behind Housemarque's upcoming PS5 exclusive.
Housemarque is taking some additional time to polish the game.
Housemarque's roguelike shooter is the very definition of a dark horse.
Should be a big boost for a roguelike game.
Two suits will come with at least one version of the game.
Game director Harry Krueger talks about Returnal's nature as a roguelike title.
Other roguelite mechanics like Obolites and Suit Malfunctions are also detailed.
"Cosmic horror has been a strong inspiration for us," says game director Harry Krueger.
Positive and negative perks, consumables, and even a sword figure into runs.
There are also some new gameplay clips thrown in for good measure.
Director Harry Krueger also discusses the game's origins.
It's all in how you use L2.
New gameplay reveals enemies, a boss fight and a sick looking sword.
The listing has since been removed by the retailer.
High-octane action and movement abilities briefly showcased.
The studio re-evaluated how they recorded their sound.
"Bullet hell-fueled combat" awaits players in the roguelike third-person shooter.
It also has "near-instant" load speeds along with supporting haptic feedback and Tempest 3D AudioTech.