Archive For Tango Gameworks Tag

Why Are Bethesda-Published Single Player Games Flopping Commercially?

Why Are Bethesda-Published Single Player Games Flopping Commercially?

Bethesda-published games often see a startling disparity in critical reception and commercial performances- why exactly is that?

Ghostwire: Tokyo Guide – How to Increase Max Health and SP Capacity

Ghostwire: Tokyo Guide – How to Increase Max Health and SP Capacity

Surviving a Visitor-infested city isn't easy but having more health and SP will give you an edge. Here's how to go about increasing both.

Kirby and the Forgotten Land Enjoys Stellar Launch in Japan with Over 380,000 Units Sold in 3 Days

Kirby and the Forgotten Land Enjoys Stellar Launch in Japan with Over 380,000 Units Sold in 3 Days

Nintendo Switch's newest 3D platformer has topped the weekly Japanese sales charts, while Ghostwire: Tokyo sees a disappointing debut.

Kirby and the Forgotten Land Enjoys Series’ Biggest Ever Launch in the UK

Kirby and the Forgotten Land Enjoys Series’ Biggest Ever Launch in the UK

A couple of new releases are in the top 2 positions for last week's physical sales charts in the UK, but Ghostwire: Tokyo has failed to make the top 10.

Ghostwire: Tokyo is Available Worldwide on PS5 and PC

Ghostwire: Tokyo is Available Worldwide on PS5 and PC

Tokyo resident Akito teams with spirit detective KK to unravel the mass disappearance of the city's population in the new first-person title.

Game Pass Will Allow Tango Gameworks to Make Both Smaller and AAA Games, Shinji Mikami Suggests

Game Pass Will Allow Tango Gameworks to Make Both Smaller and AAA Games, Shinji Mikami Suggests

"Thanks to the emergence of game subscription services over the past few years, we feel that it is now possible to make games on a smaller scale," says Tango boss Shinji Mikami.

The Evil Within 2 Director is Working on a New Game That’s “the Complete Opposite of Horror”

The Evil Within 2 Director is Working on a New Game That’s “the Complete Opposite of Horror”

Tango Gameworks boss Shinji Mikami confirms that John Johanas – the director of The Evil Within 2 – is working on something non-horror.

Ghostwire: Tokyo Guide – Top Tips and Tricks to Keep in Mind

Ghostwire: Tokyo Guide – Top Tips and Tricks to Keep in Mind

As you dive into the spooky, fog-covered open world of Tokyo, keep these handy pointers in mind.

Ghostwire: Tokyo Accolades Trailer Highlights Critical Acclaim, Early Access Now Live

Ghostwire: Tokyo Accolades Trailer Highlights Critical Acclaim, Early Access Now Live

Pre-orders of the Digital Deluxe Edition on PS5 can play the full game now. Pre-loads are live for PC ahead of its release on March 25th.

Ghostwire: Tokyo 4K and Ray Tracing Requirements for PC Detailed

Ghostwire: Tokyo 4K and Ray Tracing Requirements for PC Detailed

30 FPS has been specified as the target but PC players can run the game in 60 FPS or at an uncapped frame rate depending on their set-up.

Ghostwire: Tokyo PC Pre-Load and Global Release Timings Revealed

Ghostwire: Tokyo PC Pre-Load and Global Release Timings Revealed

Pre-loads start today at 10 AM PT/1 PM ET/5 PM GMT on Steam. North America and South America can start playing at 9 PM PT on March 24th.

Ghostwire: Tokyo Review – Fog World

Ghostwire: Tokyo Review – Fog World

Ghostwire: Tokyo's open world structure is formulaic, but the game still boasts enjoyable combat, fun exploration, and well-designed quests.

Ghostwire: Tokyo Shows 10 Minutes of PC Gameplay with Ray Tracing

Ghostwire: Tokyo Shows 10 Minutes of PC Gameplay with Ray Tracing

New IGN video showcases Ghostwire: Tokyo running on a PC with all settings set to "Cinematic Quality" and full ray tracing enabled.

Ghostwire: Tokyo Dev is Open to Making DLC “if the Opportunity Arises”

Ghostwire: Tokyo Dev is Open to Making DLC “if the Opportunity Arises”

"If there's an opportunity to create DLC, then that's something that we'll probably want to think about," says producer Masato Kimura.

Ghostwire: Tokyo PC Version Supports Nvidia’s DLSS and AMD’s FSR

Ghostwire: Tokyo PC Version Supports Nvidia’s DLSS and AMD’s FSR

New details have emerged on the graphical and technical aspects of the upcoming Ghostwire: Tokyo's PC version.

Ghostwire: Tokyo Trailer Details PS5 DualSense Features

Ghostwire: Tokyo Trailer Details PS5 DualSense Features

Adaptive triggers, haptic feedback and the in-built speaker are all utilized, whether in combat or exploring the city of Tokyo.

Ghostwire: Tokyo – Quality, Performance, and Other Graphical Modes Revealed

Ghostwire: Tokyo – Quality, Performance, and Other Graphical Modes Revealed

High Frame-Rate options for Quality and Performance Mode, with and without V-Sync, are also available for players to choose.

Ghostwire: Tokyo’s Total Playtime is 30 to 40 Hours

Ghostwire: Tokyo’s Total Playtime is 30 to 40 Hours

If you're just completing the main missions, then it will be about 15 hours. This bumps up to 30 to 40 hours if you also do all of the side content.

8 New Things We’ve Learned After 5 Hours with Ghostwire: Tokyo

8 New Things We’ve Learned After 5 Hours with Ghostwire: Tokyo

After having gone through the first two chapters of the game over the course of roughly five hours, here are our key takeaways.

Ghostwire: Tokyo Gameplay Showcases Side Quests, Visitors, and Extensive Combat

Ghostwire: Tokyo Gameplay Showcases Side Quests, Visitors, and Extensive Combat

Watch Akito and KK exploring Tokyo and battling various Visitors ahead of the game's launch on March 25th for PS5 and PC.